Serhii Kozlov

Serhii Kozlov

// Games Programmer C++ & C#
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> ABOUT_ME...

I am a 3rd-year Games Programming student at the University of Greenwich, graduating this year. Specialised in C++, C# and network multiplayer, I focus on building performant, production-ready code for complex and engaging games.

> target_roles: [Gameplay Programmer, Network Programmer, Software Engineer]

> SKILLS_&_SOFTWARE...

LANGUAGES

  • C++
  • C#
  • Python
  • HTML / CSS

ENGINES & FRAMEWORKS

  • Unreal Engine 5
  • Unity
  • Blueprints
  • .NET

SPECIALISATIONS

  • Network Multiplayer
  • VR Development
  • AI & Pathfinding
  • Game Physics / Math

TOOLS & OS

  • Git / GitHub
  • Jira / Agile
  • Visual Studio / Rider
  • Windows / Linux

> Select_Project...

E.R.O

UE5 | C++ | Blueprints

Survival coop game. Group project (Oct-Dec 2025).

  • Steam Multiplayer Subsystem
  • Replication
  • Inventory management

Rats Simulation

Unity | C#

Custom 2D Pathfinding of hundreds of agents. Solo project (Dec 2025).

  • Quadtree & Quadnodes
  • Flow Field Pathfinding
  • Boids

Mage's Crypt

UE5 | C++ | Blueprints

Fast-paced FPS spellcasting shooter. Solo project (Jan-Mar 2025).

  • Interfaces & Event Dispatchers
  • Behaviour Trees
  • Combat Mechanics
[Source unavailable]

Coco Dash

Unity | C#

3D PAC-MAN inspired game. Lead Programmer responsible for advanced gameplay (Jan-Mar 2024).

  • Enemy AI & NavMesh
  • State Machines
  • Git Control

2D Shooter

Unity | C#

Solo project focused on OOP principles: Inheritance and Polymorphism (Mar 2024).

  • Custom AI Navigation
  • Modularity
  • Quaternions